top of page

History Club's Imperialism Simulation Wraps Up

Connor Strange

Staff Writer

The Imperialism Simulation ended its hold on History Club members Dec. 9, when Great Britain claimed victory in the final stretches for the country’s second consecutive victory.

“Winning is a pretty awesome thing. Two years in a row is even awesome-er,” Great Britain’s leader Dillon Kell said.

A multitude of factors contributed to the prevailing British team, including the knowledge of the Simulation held by them.

“It’s never just one reason,” History Club sponsor Seth Styskal said. “Part of it was because of that advantage that they had in terms of overall production. Another reason is because they had a lot of experience in terms of game players, so they came in a bit more prepared than a few other nations.”

As Styskal said, there’s always more than one reason. Another helpful bonus was the diplomacy exercised by the winners.

“It’s definitely smart [to have] trade agreements and treaties between countries that had different things that we didn’t have,” junior and Great Britain member Tyson Krehnke said.

Those treaties included multiple other individual nations, which helped further Britain’s cause.

“Britain made some strategic alliances, both with the United States and with Russia,” Styskal said.

By the time the other teams had fallen, the three allied nations remained: Great Britain, the United States and Russia.

“At the end it was a three-way group and we had to pick each other off,” Krehnke said. “All three of us went after everybody else, so it’s whoever lost the least doing that that won.”

That team happened to be the Brits. Even though they prevailed, junior Hunter Long on the British team had some regrets about his group’s approach to the technological side of things.

“[I would have] probably made a different technology that affected our military,” Long said.

Britain’s reign over the Imperialism Simulation now measures two years in length, and it may yet have room to grow.

bottom of page